dashing
dashing goes HARD
Dragon & Fox
Collective
dashing goes HARD
hmm.

As I'm gearing up for more intricate combat stuff, i took half an hour to make this shoddy lil imp guy :3
My friends all wanted me to give it boobs.

So there's this cool plugin for Bevy that lets you use Blender as an editor, since Bevy doesn't have one. It's called Blenvy. I've spent the past couple days figuring it out and patching it and ultimately I don't think it's worth it for SBEPIS. It's missing a lot of features like being able to reference other objects or adding bundles of components without a bunch of other intermediary data. Now, if SBEPIS were the kind of game to have static levels made in blender then I would consider it more, but since all the geometry is gonna be procedurally generated anyway there's no point.


VR is HARD and I don't wanna do it right now so it'll wait until it's less hard later down the line