vr is hard
VR is HARD and I don't wanna do it right now so it'll wait until it's less hard later down the line
Dragon & Fox
Collective
VR is HARD and I don't wanna do it right now so it'll wait until it's less hard later down the line
camerahead skibidi toilet
oh yeah, the engine hiatus is on hiatus, it's back to unity for now
Future Jady Edit: SIKE this is when I found out Bevy existed so this is when we switched to that
Update on what I've been doing: I went back to working on the game engine and I've been making a lot of progress. My current goal is to have every part of the editor editable in the editor, which, by the time that gets done, should mean it's fully possible to make games in it :D
TLDR I've gone from having a code-centered workspace with an editor on top of it, to having the code in the editor, which allows for way more flexibility and cuts down on all the tedious boilerplate I was having to write, which was part of the reason why I wanted to write my own programming language in the first place. So now I'm just faking it til I make it :3
my roommates keep telling me i'm programming baby code in ms paint, when i'm doing stuff like th is
Friendly reminder to cut your losses! I could spend an extra two weeks rewriting part of the Cetus compiler to be all sorts of safe, at the cost of my sanity. Or, since I know I'm gonna be rewriting the whole thing in Cetus in a while anyway, which is way easier to do these certain things in, I can just wait it out. So, no spamming generic classes everywhere.