SBEPIS gets an open source license
The day has arrived where the most important part of any open-source project gets added: the license.
This is the agreement that lets you actually legally use code from SBEPIS. Before now, it was still proprietary. But now, the code is available for anyone to use through the MIT/Apache licenses (as is common in Rust projects), and the art assets are usable non-commercially under CC-BY-NC-SA! As long as you're not training AI with it, anyway.
This isn't quite the agreement that lets people contribute to SBEPIS, even though according to GitHub's terms it is by default. No, that's under the CONTRIBUTING.md file, which licenses art assets to D&FC as CC-BY, which allows us to actually make money with it.
Technically, this isn't even the agreement the main SBEPIS devs agreed to either. That one is the same as for open-source contributers, but lets us pay our dedicated artists and programmers. Your money will be going to more than just me! Well, once we make a profit.
"Profit? I thought SBEPIS was free!" you might say. Well, yeah, you can always get it for free from GitHub if you compile it yourself, or ask a friend to. But for people who want to support us in meaningful ways (aside from donations), we're CONSIDERING, if we even CAN, maybe selling SBEPIS on Steam or other platforms for money, once it's fully developed. But that's not for a long time, so don't worry.
Anyway, take this image of an old player model. We're working on a better one.